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- ActiveMaths (Copyright)1995 John Calder
- E-MAIL: calderj@schools.minedu.govt.nz
- Box 41-076, Auckland 3, New Zealand
-
- See end of this file for copyright details and rights reserved.
-
- A set of programmes for Maths teaching and learning at
- High School level - ages 13 to 15.
- DOS programmes, in our experience also well-behaved
- under Windows.
-
- Startup programme is "mathmenu.exe"
-
- Shareware with no trial time limit.
- Registration is optional and gives you an extended
- version with more programmes and exercises.
-
- ---------------------------------------------------------------
- ActiveMaths - short intro
-
- It's at High School that you go past number work
- and into higher levels of Maths.
- A computer system can make this Maths come alive
- in interesting and even exciting ways, helping to
- make it "click" into place for you.
-
- In 1992, I searched for Maths learning programmes
- and I was disappointed with what I found, so I
- decided I could do it better and here it is!
-
- ActiveMaths is a system of programmes.
-
- ----------------
-
- The programmes of exam style questions have helping steps.
- If you get a question wrong first time, a help message
- appears, and you have a chance to get half a mark by
- trying again.
-
- ----------------
-
- In 'Graphing of Equations' and 'Draw-by-Plot', the graph
- age becomes an open space you can explore. Equations,
- variables, shapes and graphs come to life as objects you
- control: change, squeeze and tweak them, and learn by
- eeing the results.
-
- ----------------
-
- 'Frankenstein' is a game, a little like 'hangman', to
- help learn Maths words I have collected from past exams.
-
-
- ============================================================
- System Requirements
-
- IBM compatible computer, XT type and above.
- At least CGA graphics to run the complete system and
- EGA/VGA/SVGA or better to get the full effect.
- Hard disk preferable.
-
- I've made this a DOS-based system which means that,
- while it can make good use of the colour and speed
- of the latest computers, it will still run on most
- low-tech and older machines.
- It also makes it economical on disk space!
-
- ============================================================
- Copyright Note
-
- I reserve all rights on my programmes, as in the ways
- and means to make this Maths work interactively on a computer.
-
- An exception is the "FRANK" programme which is my improved
- version of part of the freely distributed "IQ-BUILD" shareware
- programme of the mid 1980s, still available as "PC-SIG no 18".
- If the original authors are reading this please accept my
- congratulations for your fine work and know that I am following
- in the spirit of the original and making my version freely
- available in the same way. For that reason, this disk contains
- the programming code for "FRANK", and those of you interested in
- programming can experiment with it, adapt it, or even improve
- it more(!) with the QBASIC system found in DOS-5 and above,
- or any BASIC compiler, eg POWERBASIC, VISUAL BASIC, or QUICKBASIC.
-
- Teachers and students should also feel welcome to use the
- questions generated by "ActiveMaths" for revision sheets,
- worksheets etc, so long as you are not exploiting my generosity
- for a project for profit or a large-scale project that goes
- outside your home or school community.
- In these cases, work out a clearance with me first.
-
- ================================================================
- I hope you find this angle on learning Maths helpful
- and enjoyable.
- Let me know what you think!
-
- John Calder, Auckland, New Zealand, July 1996
-
- ================================================================